Specify the images your tiles display on the Microsoft Store with these settings: Property Unity copies these options directly to the Package.appxmanifest file. Specifies what color to use for the background.Ĭhooses which size you want to use as the default size for the Tile. Indicates each icon image you want the name to appear on: Medium Tile, Large Tile, or Wide Tile.Ĭhooses whether to use Light or Dark text on the app’s Tile. TileĬustomize the general appearance of your Microsoft Store tiles with these settings: Property You can add up to eight different resolutions. For more information, refer to PlayerSettings.WSAImageType and PlayerSettings.WSAImageScale.Įxpand the Store Logo section to specify the image that appears on the Store description page for the application. Note: You can also choose the image types and their sizing within the API. A UWP application must specify icon and logo images as part of the package before you can submit it to the Microsoft Store. The Icon section displays warnings for any images that are required for certification but haven’t been assigned. Use the Icon settings to customize the branding for your app on the Microsoft Store. Unity currently supports three UI systems. Player settings for UWP.ĭocumentation for the properties is grouped according to their respective sections in the Player UI (User Interface) Allows a user to interact with your application. For a description of the general Player settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. ![]() ![]() Use the Player settings to determine how Unity builds and displays your final application. To access the Universal Windows Platform (UWP) Player settings, go to Edit > Preferences > Project Settings > Player from the main menu in Unity.
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